// SuperTux
-// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
#include "audio/sound_manager.hpp"
#include "badguy/badguy.hpp"
#include "lisp/list_iterator.hpp"
-#include "object/broken_brick.hpp"
#include "object/flower.hpp"
#include "object/bouncy_coin.hpp"
+#include "object/coin_explode.hpp"
+#include "object/coin_rain.hpp"
#include "object/growup.hpp"
#include "object/oneup.hpp"
#include "object/player.hpp"
#include "object/portable.hpp"
+#include "object/powerup.hpp"
#include "object/specialriser.hpp"
#include "object/star.hpp"
+#include "object/trampoline.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/constants.hpp"
#include "supertux/level.hpp"
#include <stdexcept>
BonusBlock::BonusBlock(const Vector& pos, int data) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
+ Block(SpriteManager::current()->create("images/objects/bonus_block/bonusblock.sprite")),
contents(),
- object(0),
- hit_counter(1)
+ object(),
+ hit_counter(1),
+ sprite_name(),
+ script(),
+ lightsprite()
{
bbox.set_pos(pos);
sprite->set_action("normal");
case 3: contents = CONTENT_STAR; break;
case 4: contents = CONTENT_1UP; break;
case 5: contents = CONTENT_ICEGROW; break;
+ case 6: contents = CONTENT_LIGHT;
+ SoundManager::current()->preload("sounds/switch.ogg");
+ lightsprite=Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
+ break;
+ case 7: contents = CONTENT_TRAMPOLINE;
+ //object = new Trampoline(get_pos(), false); //needed if this is to be moved to custom
+ break;
+ case 8: contents = CONTENT_CUSTOM;
+ object = std::make_shared<Trampoline>(get_pos(), true);
+ break;
+ case 9: contents = CONTENT_CUSTOM;
+ object = std::make_shared<Rock>(get_pos(), "images/objects/rock/rock.sprite");
+ break;
+ case 10: contents = CONTENT_RAIN; break;
+ case 11: contents = CONTENT_EXPLODE; break;
+ case 12: contents = CONTENT_CUSTOM;
+ object = std::make_shared<PowerUp>(get_pos(), "images/powerups/potions/red-potion.sprite");
+ break;
+ case 13: contents = CONTENT_AIRGROW; break;
+ case 14: contents = CONTENT_EARTHGROW; break;
default:
log_warning << "Invalid box contents" << std::endl;
contents = CONTENT_COIN;
}
BonusBlock::BonusBlock(const Reader& lisp) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
+ Block(SpriteManager::current()->create("images/objects/bonus_block/bonusblock.sprite")),
contents(),
object(0),
- hit_counter(1)
+ hit_counter(1),
+ sprite_name(),
+ script(),
+ lightsprite()
{
Vector pos;
iter.value()->get(pos.y);
} else if(token == "sprite") {
iter.value()->get(sprite_name);
- sprite = sprite_manager->create(sprite_name);
+ sprite = SpriteManager::current()->create(sprite_name);
} else if(token == "count") {
iter.value()->get(hit_counter);
} else if(token == "script") {
contents = CONTENT_FIREGROW;
} else if(contentstring == "icegrow") {
contents = CONTENT_ICEGROW;
+ } else if(contentstring == "airgrow") {
+ contents = CONTENT_AIRGROW;
+ } else if(contentstring == "earthgrow") {
+ contents = CONTENT_EARTHGROW;
} else if(contentstring == "star") {
contents = CONTENT_STAR;
} else if(contentstring == "1up") {
contents = CONTENT_1UP;
} else if(contentstring == "custom") {
contents = CONTENT_CUSTOM;
- } else if(contentstring == "script") {
+ } else if(contentstring == "script") { // use when bonusblock is to contain ONLY a script
contents = CONTENT_SCRIPT;
+ } else if(contentstring == "light") {
+ contents = CONTENT_LIGHT;
+ SoundManager::current()->preload("sounds/switch.ogg");
+ } else if(contentstring == "trampoline") {
+ contents = CONTENT_TRAMPOLINE;
+ } else if(contentstring == "rain") {
+ contents = CONTENT_RAIN;
+ } else if(contentstring == "explode") {
+ contents = CONTENT_EXPLODE;
} else {
log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
}
} else {
if(contents == CONTENT_CUSTOM) {
- GameObject* game_object = ObjectFactory::instance().create(token, *(iter.lisp()));
- object = dynamic_cast<MovingObject*> (game_object);
+ GameObjectPtr game_object = ObjectFactory::instance().create(token, *(iter.lisp()));
+ object = std::dynamic_pointer_cast<MovingObject>(game_object);
if(object == 0)
throw std::runtime_error(
"Only MovingObjects are allowed inside BonusBlocks");
if(contents == CONTENT_CUSTOM && object == 0)
throw std::runtime_error("Need to specify content object for custom block");
+ if(contents == CONTENT_LIGHT)
+ lightsprite = Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
bbox.set_pos(pos);
}
BonusBlock::~BonusBlock()
{
- delete object;
}
void
}
HitResponse
-BonusBlock::collision(GameObject& other, const CollisionHit& hit){
+BonusBlock::collision(GameObject& other, const CollisionHit& hit_){
Player* player = dynamic_cast<Player*> (&other);
if (player) {
if (player->does_buttjump)
- try_open(player);
+ try_drop(player);
}
BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
try_open(player);
}
}
- return Block::collision(other, hit);
+ return Block::collision(other, hit_);
}
void
BonusBlock::try_open(Player *player)
{
if(sprite->get_action() == "empty") {
- sound_manager->play("sounds/brick.wav");
+ SoundManager::current()->play("sounds/brick.wav");
return;
}
if (player == NULL)
player = sector->player;
-
+
if (player == NULL)
return;
switch(contents) {
case CONTENT_COIN:
- Sector::current()->add_object(new BouncyCoin(get_pos(), true));
+ {
+ Sector::current()->add_object(std::make_shared<BouncyCoin>(get_pos(), true));
player->get_status()->add_coins(1);
- Sector::current()->get_level()->stats.coins++;
+ if (hit_counter != 0)
+ Sector::current()->get_level()->stats.coins++;
break;
+ }
case CONTENT_FIREGROW:
+ {
if(player->get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
+ auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
sector->add_object(riser);
} else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(FIRE_BONUS));
+ auto riser = std::make_shared<SpecialRiser>(
+ get_pos(), std::make_shared<Flower>(FIRE_BONUS));
sector->add_object(riser);
}
- sound_manager->play("sounds/upgrade.wav");
+ SoundManager::current()->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_ICEGROW:
+ {
if(player->get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
+ auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
sector->add_object(riser);
} else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(ICE_BONUS));
+ auto riser = std::make_shared<SpecialRiser>(
+ get_pos(), std::make_shared<Flower>(ICE_BONUS));
sector->add_object(riser);
}
- sound_manager->play("sounds/upgrade.wav");
+ SoundManager::current()->play("sounds/upgrade.wav");
break;
+ }
+
+ case CONTENT_AIRGROW:
+ {
+ if(player->get_status()->bonus == NO_BONUS) {
+ auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
+ sector->add_object(riser);
+ } else {
+ auto riser = std::make_shared<SpecialRiser>(
+ get_pos(), std::make_shared<Flower>(AIR_BONUS));
+ sector->add_object(riser);
+ }
+ SoundManager::current()->play("sounds/upgrade.wav");
+ break;
+ }
+
+ case CONTENT_EARTHGROW:
+ {
+ if(player->get_status()->bonus == NO_BONUS) {
+ auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<GrowUp>(direction));
+ sector->add_object(riser);
+ } else {
+ auto riser = std::make_shared<SpecialRiser>(
+ get_pos(), std::make_shared<Flower>(EARTH_BONUS));
+ sector->add_object(riser);
+ }
+ SoundManager::current()->play("sounds/upgrade.wav");
+ break;
+ }
case CONTENT_STAR:
- sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
+ {
+ sector->add_object(std::make_shared<Star>(get_pos() + Vector(0, -32), direction));
+ SoundManager::current()->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_1UP:
- sector->add_object(new OneUp(get_pos(), direction));
+ {
+ sector->add_object(std::make_shared<OneUp>(get_pos(), direction));
+ SoundManager::current()->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_CUSTOM:
- SpecialRiser* riser = new SpecialRiser(get_pos(), object);
+ {
+ auto riser = std::make_shared<SpecialRiser>(get_pos(), object);
object = 0;
sector->add_object(riser);
- sound_manager->play("sounds/upgrade.wav");
+ SoundManager::current()->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_SCRIPT:
- if(script != "") {
- std::istringstream stream(script);
- Sector::current()->run_script(stream, "powerup-script");
- }
+ { break; } // because scripts always run, this prevents default contents from being assumed
+
+ case CONTENT_LIGHT:
+ {
+ if(sprite->get_action() == "on")
+ sprite->set_action("off");
+ else
+ sprite->set_action("on");
+ SoundManager::current()->play("sounds/switch.ogg");
+ break;
+ }
+ case CONTENT_TRAMPOLINE:
+ {
+ auto riser = std::make_shared<SpecialRiser>(get_pos(), std::make_shared<Trampoline>(get_pos(), false));
+ sector->add_object(riser);
+ SoundManager::current()->play("sounds/upgrade.wav");
+ break;
+ }
+ case CONTENT_RAIN:
+ {
+ hit_counter = 1; // multiple hits of coin rain is not allowed
+ Sector::current()->add_object(std::make_shared<CoinRain>(get_pos(), true));
+ SoundManager::current()->play("sounds/upgrade.wav");
break;
+ }
+ case CONTENT_EXPLODE:
+ {
+ hit_counter = 1; // multiple hits of coin explode is not allowed
+ Sector::current()->add_object(std::make_shared<CoinExplode>(get_pos() + Vector (0, -40)));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ break;
+ }
+ }
+
+ if(script != "") { // scripts always run if defined
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "BonusBlockScript");
}
start_bounce(player);
- if(hit_counter <= 0){ //use 0 to allow infinite hits
+ if(hit_counter <= 0 || contents == CONTENT_LIGHT){ //use 0 to allow infinite hits
}else if(hit_counter == 1){
sprite->set_action("empty");
}else{
}
void
-Block::break_me()
+BonusBlock::try_drop(Player *player)
{
+ if(sprite->get_action() == "empty") {
+ SoundManager::current()->play("sounds/brick.wav");
+ return;
+ }
+
Sector* sector = Sector::current();
- sector->add_object(
- new BrokenBrick(sprite->clone(), get_pos(), Vector(-100, -400)));
- sector->add_object(
- new BrokenBrick(sprite->clone(), get_pos() + Vector(0, 16),
- Vector(-150, -300)));
- sector->add_object(
- new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 0),
- Vector(100, -400)));
- sector->add_object(
- new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 16),
- Vector(150, -300)));
- remove_me();
+ assert(sector);
+
+ // First what's below the bonus block, if solid send it up anyway (excepting doll)
+ Rectf dest_;
+ dest_.p1.x = bbox.get_left() + 1;
+ dest_.p1.y = bbox.get_bottom() + 1;
+ dest_.p2.x = bbox.get_right() - 1;
+ dest_.p2.y = dest_.p1.y + 30;
+ if (!Sector::current()->is_free_of_statics(dest_, this, true) && !(contents == CONTENT_1UP)) {
+ try_open(player);
+ return;
+ }
+
+ if (player == NULL)
+ player = sector->player;
+
+ if (player == NULL)
+ return;
+
+ Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
+
+ bool countdown = false;
+
+ switch(contents) {
+ case CONTENT_COIN:
+ {
+ try_open(player);
+ break;
+ }
+
+ case CONTENT_FIREGROW:
+ {
+ sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/fireflower/fireflower.sprite"));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_ICEGROW:
+ {
+ sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/iceflower/iceflower.sprite"));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_AIRGROW:
+ {
+ sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/airflower/airflower.sprite"));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_EARTHGROW:
+ {
+ sector->add_object(std::make_shared<PowerUp>(get_pos() + Vector(0, 32), "images/powerups/earthflower/earthflower.sprite"));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_STAR:
+ {
+ sector->add_object(std::make_shared<Star>(get_pos() + Vector(0, 32), direction));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_1UP:
+ {
+ sector->add_object(std::make_shared<OneUp>(get_pos(), DOWN));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_CUSTOM:
+ {
+ //NOTE: non-portable trampolines could be moved to CONTENT_CUSTOM, but they should not drop
+ object->set_pos(get_pos() + Vector(0, 32));
+ sector->add_object(object);
+ object = 0;
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_SCRIPT:
+ { break; } // because scripts always run, this prevents default contents from being assumed
+
+ case CONTENT_LIGHT:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_TRAMPOLINE:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_RAIN:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_EXPLODE:
+ {
+ hit_counter = 1; // multiple hits of coin explode is not allowed
+ Sector::current()->add_object(std::make_shared<CoinExplode>(get_pos() + Vector (0, 40)));
+ SoundManager::current()->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+ }
+
+ if(script != "") { // scripts always run if defined
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "powerup-script");
+ }
+
+ if(countdown){ // only decrease hit counter if try_open was not called
+ if(hit_counter == 1){
+ sprite->set_action("empty");
+ }else{
+ hit_counter--;
+ }
+ }
}
+void
+BonusBlock::draw(DrawingContext& context){
+ // do the regular drawing first
+ Block::draw(context);
+ // then Draw the light if on.
+ if(sprite->get_action() == "on") {
+ Vector pos = get_pos() + (bbox.get_size().as_vector() - lightsprite->get_size()) / 2;
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ context.draw_surface(lightsprite, pos, 10);
+ context.pop_target();
+ }
+}
/* EOF */