HitResponse collision(GameObject& other, const CollisionHit& hit);
void try_open(Player *player);
+ void try_drop(Player *player);
enum Contents {
CONTENT_COIN,
CONTENT_SCRIPT,
CONTENT_LIGHT,
CONTENT_TRAMPOLINE,
- CONTENT_PORTTRAMPOLINE,
- CONTENT_ROCK
+ CONTENT_RAIN,
+ CONTENT_EXPLODE
};
protected: