HitResponse collision(GameObject& other, const CollisionHit& hit);
void try_open(Player *player);
+ void try_drop(Player *player);
enum Contents {
CONTENT_COIN,
CONTENT_1UP,
CONTENT_CUSTOM,
CONTENT_SCRIPT,
- CONTENT_LIGHT
+ CONTENT_LIGHT,
+ CONTENT_TRAMPOLINE,
+ CONTENT_RAIN,
+ CONTENT_EXPLODE
};
protected: