#include "supertux/constants.hpp"
#include "supertux/sector.hpp"
-Brick::Brick(const Vector& pos, int data)
- : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
+Brick::Brick(const Vector& pos, int data, const std::string& spriteName)
+ : Block(sprite_manager->create(spriteName)), breakable(false),
coin_counter(0)
{
bbox.set_pos(pos);