SoundManager::current()->play("sounds/brick.wav");
Sector* sector = Sector::current();
Player& player_one = *(sector->player);
- if(coin_counter > 0 && !player->is_stone()) {
+ if(coin_counter > 0 ){
sector->add_object(std::make_shared<BouncyCoin>(get_pos(), true));
coin_counter--;
player_one.get_status()->add_coins(1);