Sector* sector = Sector::current();
Player& player_one = *(sector->player);
if(coin_counter > 0) {
- sector->add_object(new BouncyCoin(get_pos(),true));
+ sector->add_object(std::make_shared<BouncyCoin>(get_pos(), true));
coin_counter--;
player_one.get_status()->add_coins(1);
if(coin_counter == 0)