#include "math/random_generator.hpp"
#include "sprite/sprite.hpp"
-BrokenBrick::BrokenBrick(SpritePtr sprite,
+BrokenBrick::BrokenBrick(SpritePtr sprite_,
const Vector& pos, const Vector& nmovement) :
timer(),
- sprite(sprite),
+ sprite(sprite_),
position(pos),
movement(nmovement)
{