Ice bullets ricochet again. Also made Igel ignore ice bullets.
[supertux.git] / src / object / bullet.cpp
index 3a35faf..564b7ba 100644 (file)
@@ -95,6 +95,12 @@ Bullet::collision_solid(const CollisionHit& hit)
   }
 }
 
+void 
+Bullet::ricochet(GameObject& , const CollisionHit& hit)
+{
+  collision_solid(hit);
+}
+
 HitResponse
 Bullet::collision(GameObject& , const CollisionHit& )
 {