-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __BULLET_H__
-#define __BULLET_H__
+#ifndef HEADER_SUPERTUX_OBJECT_BULLET_HPP
+#define HEADER_SUPERTUX_OBJECT_BULLET_HPP
-#include "moving_object.hpp"
-#include "physic.hpp"
#include "sprite/sprite.hpp"
+#include "supertux/moving_object.hpp"
+#include "supertux/physic.hpp"
+#include "supertux/player_status.hpp"
class Bullet : public MovingObject
{
public:
- Bullet(const Vector& pos, float xm, int dir);
+ Bullet(const Vector& pos, float xm, int dir, BonusType type);
~Bullet();
-
+
void update(float elapsed_time);
void draw(DrawingContext& context);
void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
+ /**
+ * Makes bullet bounce off an object (that got hit).
+ * To be called by the collision handler of that object.
+ * Note that the @c hit parameter is filled in as perceived by the object, not by the bullet.
+ */
+ void ricochet(GameObject& other, const CollisionHit& hit);
+
+ BonusType get_type()
+ {
+ return type;
+ }
+
private:
- int life_count;
Physic physic;
- std::auto_ptr<Sprite> sprite;
+ int life_count;
+ SpritePtr sprite;
+ Color light;
+ SpritePtr lightsprite;
+ BonusType type;
};
#endif
+
+/* EOF */