{
const CameraConfig& config = *(this->config);
Player* player = sector->player;
- const Vector& player_pos = player->get_bbox().get_middle();
+ const Vector& player_pos = Vector(player->get_bbox().get_middle().x,
+ player->get_bbox().get_bottom());
static Vector last_player_pos = player_pos;
Vector player_delta = player_pos - last_player_pos;
last_player_pos = player_pos;