// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef SUPERTUX_CAMERA_H
#define SUPERTUX_CAMERA_H
#include <vector>
#include <cassert>
+#include <memory>
#include "math/vector.hpp"
#include "game_object.hpp"
#include "video/drawing_context.hpp"
#include "serializable.hpp"
#include "timer.hpp"
-#include "object/path.hpp"
+#include "script_interface.hpp"
namespace lisp {
class Lisp;
}
class Sector;
+class Path;
+class PathWalker;
-class Camera : public GameObject, public Serializable
+class Camera : public GameObject, public Serializable, public ScriptInterface
{
public:
- Camera(Sector* sector);
+ Camera(Sector* sector, std::string name = "");
virtual ~Camera();
/// parse camera mode from lisp file
/// reset camera postion
virtual void reset(const Vector& tuxpos);
+ virtual void reset_kd(const Vector& tuxpos);
/** return camera position */
const Vector& get_translation() const;
{
}
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
// shake camera in a direction 1 time
void shake(float speed, float x, float y);
private:
void update_scroll_normal(float elapsed_time);
+ void update_scroll_normal_kd(float elapsed_time);
void update_scroll_autoscroll(float elapsed_time);
void update_scroll_to(float elapsed_time);
void keep_in_bounds(Vector& vector);
LeftRightScrollChange scrollchange;
// autoscroll mode
- Path* autoscrollPath;
+ std::auto_ptr<Path> autoscroll_path;
+ std::auto_ptr<PathWalker> autoscroll_walker;
// shaking
Timer shaketimer;
};
#endif /*SUPERTUX_CAMERA_H*/
-