+++ /dev/null
-// $Id$
-//
-// SuperTux
-// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include "candle.hpp"
-#include "scripting/candle.hpp"
-#include "scripting/squirrel_util.hpp"
-#include "sector.hpp"
-#include "object/sprite_particle.hpp"
-#include "object_factory.hpp"
-#include "random_generator.hpp"
-
-Candle::Candle(const lisp::Lisp& lisp)
- : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), burning(true),
- candle_light_1("images/objects/candle/candle-light-1.png"),
- candle_light_2("images/objects/candle/candle-light-2.png")
-{
- lisp.get("name", name);
- lisp.get("burning", burning);
-
- if (burning) {
- sprite->set_action("on");
- } else {
- sprite->set_action("off");
- }
-
-}
-
-void
-Candle::draw(DrawingContext& context)
-{
- // draw regular sprite
- sprite->draw(context, get_pos(), layer);
-
- // draw on lightmap
- if (burning) {
- Vector pos = get_pos() + (bbox.get_size() - candle_light_1.get_size()) / 2;
- context.push_target();
- context.set_target(DrawingContext::LIGHTMAP);
- // draw approx. 1 in 10 frames darker. Makes the candle flicker
- if (systemRandom.rand(10) != 0) {
- context.draw_surface(&candle_light_1, pos, layer);
- } else {
- context.draw_surface(&candle_light_2, pos, layer);
- }
- context.pop_target();
- }
-}
-
-HitResponse
-Candle::collision(GameObject&, const CollisionHit& )
-{
- return FORCE_MOVE;
-}
-
-void
-Candle::expose(HSQUIRRELVM vm, SQInteger table_idx)
-{
- if (name.empty()) return;
- Scripting::Candle* interface = new Scripting::Candle(this);
- expose_object(vm, table_idx, interface, name, true);
-}
-
-void
-Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
-{
- if (name.empty()) return;
- Scripting::unexpose_object(vm, table_idx, name);
-}
-
-void
-Candle::puff_smoke()
-{
- Vector ppos = bbox.get_middle();
- Vector pspeed = Vector(0, -150);
- Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
-}
-
-bool
-Candle::get_burning()
-{
- return burning;
-}
-
-void
-Candle::set_burning(bool burning)
-{
- if (this->burning == burning) return;
- this->burning = burning;
- if (burning) {
- sprite->set_action("on");
- puff_smoke();
- } else {
- sprite->set_action("off");
- puff_smoke();
- }
-}
-
-IMPLEMENT_FACTORY(Candle, "candle");