#include "util/reader.hpp"
Candle::Candle(const Reader& lisp)
- : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED),
- burning(true),
+ : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED),
+ burning(true),
flicker(true),
lightcolor(1.0f, 1.0f, 1.0f),
- candle_light_1(sprite_manager->create("images/objects/candle/candle-light-1.sprite")),
- candle_light_2(sprite_manager->create("images/objects/candle/candle-light-2.sprite"))
+ candle_light_1(SpriteManager::current()->create("images/objects/candle/candle-light-1.sprite")),
+ candle_light_2(SpriteManager::current()->create("images/objects/candle/candle-light-2.sprite"))
{
lisp.get("name", name);
lisp.get("burning", burning);
candle_light_1->set_action("white");
candle_light_2->set_action("white");
}
-
+
if (burning) {
sprite->set_action("on");
} else {
Vector ppos = bbox.get_middle();
Vector pspeed = Vector(0, -150);
Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ ppos, ANCHOR_MIDDLE,
+ pspeed, paccel,
+ LAYER_BACKGROUNDTILES+2));
}
bool
}
void
-Candle::set_burning(bool burning)
+Candle::set_burning(bool burning_)
{
- if (this->burning == burning) return;
- this->burning = burning;
- if (burning) {
+ if (this->burning == burning_) return;
+ this->burning = burning_;
+ if (burning_) {
sprite->set_action("on");
} else {
sprite->set_action("off");