/**
* A burning candle: Simple, scriptable level decoration.
*/
-class Candle : public MovingSprite,
+class Candle : public MovingSprite,
public ScriptInterface
{
public:
private:
bool burning; /**< true if candle is currently lighted */
- SurfacePtr candle_light_1; /**< drawn to lightmap */
- SurfacePtr candle_light_2; /**< drawn to lightmap (alternative image) */
+ bool flicker; /**< true if candle light is to flicker */
+ Color lightcolor; /**< determines color or light given off */
+ SpritePtr candle_light_1; /**< drawn to lightmap */
+ SpritePtr candle_light_2; /**< drawn to lightmap (alternative image) */
};