#include <memory>
#include "object/particlesystem.hpp"
+#include "video/surface_ptr.hpp"
class CloudParticleSystem : public ParticleSystem
{
virtual ~CloudParticleSystem();
void parse(const Reader& lisp);
-
+
virtual void update(float elapsed_time);
std::string type() const
{}
};
- std::auto_ptr<Surface> cloudimage;
+ SurfacePtr cloudimage;
private:
CloudParticleSystem(const CloudParticleSystem&);