Bug 456: Avoid hurting Tux in a ravine.
[supertux.git] / src / object / coin.cpp
index c9b38ba..9977ff8 100644 (file)
-#include <config.h>
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "coin.h"
-#include "resources.h"
-#include "video/drawing_context.h"
-#include "special/sprite_manager.h"
-#include "player.h"
-#include "sector.h"
-#include "player_status.h"
-#include "gameobjs.h"
-#include "statistics.h"
-#include "object_factory.h"
+#include "object/coin.hpp"
 
-Coin::Coin(const Vector& pos)
-{
-  bbox.set_pos(pos);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("coin");
-}
+#include "audio/sound_manager.hpp"
+#include "object/bouncy_coin.hpp"
+#include "object/player.hpp"
+#include "supertux/level.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
 
-Coin::Coin(const lisp::Lisp& reader)
+Coin::Coin(const Vector& pos)
+  : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
 {
-  reader.get("x", bbox.p1.x);
-  reader.get("y", bbox.p1.y);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("coin");
+  sound_manager->preload("sounds/coin.wav");
 }
 
-Coin::~Coin()
+Coin::Coin(const Reader& reader)
+  : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
 {
-  delete sprite;
+  sound_manager->preload("sounds/coin.wav");
 }
 
 void
-Coin::action(float )
+Coin::collect()
 {
-}
+  // TODO: commented out musical code. Maybe fork this for a special "MusicalCoin" object?
+  /*
+    static Timer sound_timer;
+    static int pitch_one = 128;
+    static float last_pitch = 1;
+    float pitch = 1;
 
-void
-Coin::draw(DrawingContext& context)
-{
-  sprite->draw(context, get_pos(), LAYER_TILES);
-}
+    int tile = static_cast<int>(get_pos().y / 32);
 
-void
-Coin::collect()
-{
-  Sector::current()->player->get_status().incCoins();
+    if (!sound_timer.started()) {
+    pitch_one = tile;
+    pitch = 1;
+    last_pitch = 1;
+    }
+    else if (sound_timer.get_timegone() < 0.02) {
+    pitch = last_pitch;
+    }
+    else
+    {
+    switch ((pitch_one - tile) % 7) {
+    case -6:
+    pitch = 1.0/2;
+    break;
+    case -5:
+    pitch = 5.0/8;
+    break;
+    case -4:
+    pitch = 4.0/6;
+    break;
+    case -3:
+    pitch = 3.0/4;
+    break;
+    case -2:
+    pitch = 5.0/6;
+    break;
+    case -1:
+    pitch = 9.0/10;
+    break;
+    case 0:
+    pitch = 1.0;
+    break;
+    case 1:
+    pitch = 9.0/8;
+    break;
+    case 2:
+    pitch = 5.0/4;
+    break;
+    case 3:
+    pitch = 4.0/3;
+    break;
+    case 4:
+    pitch = 3.0/2;
+    break;
+    case 5:
+    pitch = 5.0/3;
+    break;
+    case 6:
+    pitch = 9.0/5;
+    break;
+    }
+    last_pitch = pitch;
+    }
+    sound_timer.start(1);
+
+    SoundSource* soundSource = sound_manager->create_sound_source("sounds/coin.wav");
+    soundSource->set_position(get_pos());
+    soundSource->set_pitch(pitch);
+    soundSource->play();
+    sound_manager->manage_source(soundSource);
+  */
+  Sector::current()->player->get_status()->add_coins(1);
   Sector::current()->add_object(new BouncyCoin(get_pos()));
-  global_stats.add_points(COINS_COLLECTED_STAT, 1);
+  Sector::current()->get_level()->stats.coins++;
   remove_me();
 }
 
@@ -62,4 +125,4 @@ Coin::collision(GameObject& other, const CollisionHit& )
   return ABORT_MOVE;
 }
 
-IMPLEMENT_FACTORY(Coin, "coin");
+/* EOF */