- Implemented a scripted object that can be placed in a level and whose name is
[supertux.git] / src / object / coin.cpp
index c091018..c48292b 100644 (file)
@@ -1,12 +1,32 @@
+//  $Id$
+// 
+//  SuperTux
+//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+
 #include <config.h>
 
 #include "coin.h"
 #include "resources.h"
 #include "video/drawing_context.h"
-#include "special/sprite_manager.h"
+#include "sprite/sprite_manager.h"
 #include "player.h"
 #include "sector.h"
-#include "scene.h"
+#include "player_status.h"
 #include "gameobjs.h"
 #include "statistics.h"
 #include "object_factory.h"
@@ -45,7 +65,7 @@ Coin::draw(DrawingContext& context)
 void
 Coin::collect()
 {
-  Sector::current()->player->get_status().incCoins();
+  Sector::current()->player->get_status()->incCoins();
   Sector::current()->add_object(new BouncyCoin(get_pos()));
   global_stats.add_points(COINS_COLLECTED_STAT, 1);
   remove_me();