#include "timer.hpp"
Coin::Coin(const Vector& pos)
- : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
+ : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
{
sound_manager->preload("sounds/coin.wav");
}
Coin::Coin(const lisp::Lisp& reader)
- : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
+ : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
{
sound_manager->preload("sounds/coin.wav");
}
{
switch ((pitch_one - tile) % 7) {
case -6:
- pitch = 1.0/2;
- break;
+ pitch = 1.0/2;
+ break;
case -5:
- pitch = 5.0/8;
- break;
+ pitch = 5.0/8;
+ break;
case -4:
- pitch = 4.0/6;
- break;
+ pitch = 4.0/6;
+ break;
case -3:
- pitch = 3.0/4;
- break;
+ pitch = 3.0/4;
+ break;
case -2:
- pitch = 5.0/6;
- break;
+ pitch = 5.0/6;
+ break;
case -1:
- pitch = 9.0/10;
- break;
+ pitch = 9.0/10;
+ break;
case 0:
- pitch = 1.0;
- break;
+ pitch = 1.0;
+ break;
case 1:
- pitch = 9.0/8;
- break;
+ pitch = 9.0/8;
+ break;
case 2:
- pitch = 5.0/4;
- break;
+ pitch = 5.0/4;
+ break;
case 3:
- pitch = 4.0/3;
- break;
+ pitch = 4.0/3;
+ break;
case 4:
- pitch = 3.0/2;
- break;
+ pitch = 3.0/2;
+ break;
case 5:
- pitch = 5.0/3;
- break;
+ pitch = 5.0/3;
+ break;
case 6:
- pitch = 9.0/5;
- break;
+ pitch = 9.0/5;
+ break;
}
last_pitch = pitch;
}