Ice blocks (graphics are placeholders)
[supertux.git] / src / object / coin.cpp
index b89f200..dd9c0bf 100644 (file)
 #include "statistics.hpp"
 #include "object_factory.hpp"
 #include "level.hpp"
+#include "random_generator.hpp"
+#include "audio/sound_source.hpp"
+#include "audio/sound_manager.hpp"
+#include "timer.hpp"
 
 Coin::Coin(const Vector& pos)
+        : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
 {
-  bbox.set_pos(pos);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("images/objects/coin/coin.sprite");
-  set_group(COLGROUP_TOUCHABLE);
+  sound_manager->preload("sounds/coin.wav");
 }
 
 Coin::Coin(const lisp::Lisp& reader)
+        : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
 {
-  reader.get("x", bbox.p1.x);
-  reader.get("y", bbox.p1.y);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("images/objects/coin/coin.sprite");
-  set_group(COLGROUP_TOUCHABLE);
-}
-
-Coin::~Coin()
-{
-  delete sprite;
+  sound_manager->preload("sounds/coin.wav");
 }
 
 void
-Coin::update(float )
+Coin::collect()
 {
-}
+  // TODO: commented out musical code. Maybe fork this for a special "MusicalCoin" object?
+  /*
+  static Timer sound_timer;
+  static int pitch_one = 128;
+  static float last_pitch = 1;
+  float pitch = 1;
 
-void
-Coin::draw(DrawingContext& context)
-{
-  sprite->draw(context, get_pos(), LAYER_TILES);
-}
+  int tile = static_cast<int>(get_pos().y / 32);
 
-void
-Coin::collect()
-{
+  if (!sound_timer.started()) {
+    pitch_one = tile;
+    pitch = 1;
+    last_pitch = 1;
+  }
+  else if (sound_timer.get_timegone() < 0.02) {
+    pitch = last_pitch;
+  }
+  else
+  {
+    switch ((pitch_one - tile) % 7) {
+      case -6:
+        pitch = 1.0/2;
+        break;
+      case -5:
+        pitch = 5.0/8;
+        break;
+      case -4:
+        pitch = 4.0/6;
+        break;
+      case -3:
+        pitch = 3.0/4;
+        break;
+      case -2:
+        pitch = 5.0/6;
+        break;
+      case -1:
+        pitch = 9.0/10;
+        break;
+      case 0:
+        pitch = 1.0;
+        break;
+      case 1:
+        pitch = 9.0/8;
+        break;
+      case 2:
+        pitch = 5.0/4;
+        break;
+      case 3:
+        pitch = 4.0/3;
+        break;
+      case 4:
+        pitch = 3.0/2;
+        break;
+      case 5:
+        pitch = 5.0/3;
+        break;
+      case 6:
+        pitch = 9.0/5;
+        break;
+    }
+    last_pitch = pitch;
+  }
+  sound_timer.start(1);
+
+  SoundSource* soundSource = sound_manager->create_sound_source("sounds/coin.wav");
+  soundSource->set_position(get_pos());
+  soundSource->set_pitch(pitch);
+  soundSource->play();
+  sound_manager->manage_source(soundSource);
+*/
   Sector::current()->player->get_status()->add_coins(1);
   Sector::current()->add_object(new BouncyCoin(get_pos()));
   Sector::current()->get_level()->stats.coins++;