Bonusblock and Bricks now break themself when hit by MrIceblock or Snail.
[supertux.git] / src / object / coin.cpp
index 359b452..e9e0a0d 100644 (file)
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
-#include "coin.h"
-#include "resources.h"
-#include "video/drawing_context.h"
-#include "special/sprite_manager.h"
-#include "player.h"
-#include "sector.h"
-#include "scene.h"
-#include "gameobjs.h"
-#include "statistics.h"
+#include "coin.hpp"
+#include "resources.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "player_status.hpp"
+#include "gameobjs.hpp"
+#include "statistics.hpp"
+#include "object_factory.hpp"
+#include "level.hpp"
+#include "random_generator.hpp"
+#include "audio/sound_source.hpp"
+#include "audio/sound_manager.hpp"
+#include "timer.hpp"
 
 Coin::Coin(const Vector& pos)
+       : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
 {
-  bbox.set_pos(pos);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("coin");
+  sound_manager->preload("sounds/coin.wav");
 }
 
-Coin::~Coin()
+Coin::Coin(const lisp::Lisp& reader)
+       : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
 {
-  delete sprite;
+  sound_manager->preload("sounds/coin.wav");
 }
 
 void
-Coin::action(float )
+Coin::collect()
 {
-}
+  // TODO: commented out musical code. Maybe fork this for a special "MusicalCoin" object?
+  /*
+  static Timer sound_timer; 
+  static int pitch_one = 128;
+  static float last_pitch = 1;
+  float pitch = 1;
 
-void
-Coin::draw(DrawingContext& context)
-{
-  sprite->draw(context, get_pos(), LAYER_TILES);
-}
+  int tile = static_cast<int>(get_pos().y / 32);
 
-void
-Coin::collect()
-{
-  Sector::current()->player->get_status().incCoins();
+  if (!sound_timer.started()) {
+    pitch_one = tile;
+    pitch = 1;
+    last_pitch = 1;
+  } 
+  else if (sound_timer.get_timegone() < 0.02) {
+    pitch = last_pitch;
+  } 
+  else 
+  {
+    switch ((pitch_one - tile) % 7) {
+      case -6:
+       pitch = 1.0/2;
+       break;
+      case -5:
+       pitch = 5.0/8;
+       break;
+      case -4:
+       pitch = 4.0/6;
+       break;
+      case -3:
+       pitch = 3.0/4;
+       break;
+      case -2:
+       pitch = 5.0/6;
+       break;
+      case -1:
+       pitch = 9.0/10;
+       break;
+      case 0:
+       pitch = 1.0;
+       break;
+      case 1:
+       pitch = 9.0/8;
+       break;
+      case 2:
+       pitch = 5.0/4;
+       break;
+      case 3:
+       pitch = 4.0/3;
+       break;
+      case 4:
+       pitch = 3.0/2;
+       break;
+      case 5:
+       pitch = 5.0/3;
+       break;
+      case 6:
+       pitch = 9.0/5;
+       break;
+    }
+    last_pitch = pitch;
+  }
+  sound_timer.start(1);
+
+  SoundSource* soundSource = sound_manager->create_sound_source("sounds/coin.wav");
+  soundSource->set_position(get_pos());
+  soundSource->set_pitch(pitch);
+  soundSource->play();
+  sound_manager->manage_source(soundSource);
+*/
+  Sector::current()->player->get_status()->add_coins(1);
   Sector::current()->add_object(new BouncyCoin(get_pos()));
-  global_stats.add_points(COINS_COLLECTED_STAT, 1);
+  Sector::current()->get_level()->stats.coins++;
   remove_me();
 }
 
@@ -53,3 +137,4 @@ Coin::collision(GameObject& other, const CollisionHit& )
   return ABORT_MOVE;
 }
 
+IMPLEMENT_FACTORY(Coin, "coin");