static const float DROP_TIME = .1f; // time duration between "drops" of coin rain
CoinRain::CoinRain(const Vector& pos, bool emerge) :
- sprite(),
+ sprite(SpriteManager::current()->create("images/objects/coin/coin.sprite")),
position(pos),
emerge_distance(0),
timer(),
counter(0),
drop(0)
{
- sprite = SpriteManager::current()->create("images/objects/coin/coin.sprite");
-
if(emerge) {
emerge_distance = sprite->get_height();
}