CoinRain::CoinRain(const Vector& pos, bool emerge) :
sprite(),
- position(pos),
+ position(pos),
emerge_distance(0),
timer(),
counter(0),
drop(0)
{
- sprite = sprite_manager->create("images/objects/coin/coin.sprite");
+ sprite = SpriteManager::current()->create("images/objects/coin/coin.sprite");
if(emerge) {
emerge_distance = sprite->get_height();