#include <memory>
#include "object/particlesystem_interactive.hpp"
+#include "video/surface_ptr.hpp"
class CometParticleSystem : public ParticleSystem_Interactive
{
{}
};
- std::auto_ptr<Surface> cometimages[2];
+ SurfacePtr cometimages[2];
private:
CometParticleSystem(const CometParticleSystem&);