static const float BORDER_SIZE = 75;
-DisplayEffect::DisplayEffect()
- : screen_fade(NO_FADE), screen_fadetime(0), screen_fading(0),
- border_fade(NO_FADE), border_fadetime(0), border_size(0),
- black(false), borders(false)
+DisplayEffect::DisplayEffect(std::string name) :
+ GameObject(name), screen_fade(NO_FADE), screen_fadetime(0), screen_fading(0),
+ border_fade(NO_FADE), border_fadetime(0), border_size(0), black(false),
+ borders(false)
{
}
void
DisplayEffect::expose(HSQUIRRELVM vm, SQInteger table_idx)
{
- Scripting::DisplayEffect* interface = static_cast<Scripting::DisplayEffect*> (this);
- expose_object(vm, table_idx, interface, "Effect", false);
+ if (name.empty()) return;
+ expose_object(vm, table_idx, dynamic_cast<Scripting::DisplayEffect *>(this), name, false);
}
void
DisplayEffect::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{
- try {
- Scripting::unexpose_object(vm, table_idx, "Effect");
- } catch(...) {
- // for now...
- }
+ if (name.empty()) return;
+ Scripting::unexpose_object(vm, table_idx, name);
}
void
borders = false;
border_fade = NO_FADE;
}
- border_size = (border_fadetime - border_fading)
+ border_size = (border_fadetime - border_fading)
/ border_fadetime * BORDER_SIZE;
break;
default:
assert(false);
- }
+ }
}
void
context.push_transform();
context.set_translation(Vector(0, 0));
- if(black || screen_fade != NO_FADE) {
+ if(black || screen_fade != NO_FADE) {
float alpha;
if(black) {
alpha = 1.0f;
border_fading = border_fadetime;
}
}
-