Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / object / display_effect.cpp
index 3c3bc4c..8f38cf5 100644 (file)
@@ -1,14 +1,38 @@
-#include <config.h>
-#include "display_effect.hpp"
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <assert.h>
+#include "object/display_effect.hpp"
+
+#include "scripting/squirrel_util.hpp"
+#include "supertux/main.hpp"
 #include "video/drawing_context.hpp"
-#include "main.hpp"
 
-DisplayEffect::DisplayEffect()
-    : type(NO_FADE), fadetime(0), fading(0), black(false)
+static const float BORDER_SIZE = 75;
+
+DisplayEffect::DisplayEffect(std::string name) :
+  screen_fade(NO_FADE), 
+  screen_fadetime(0), 
+  screen_fading(0),
+  border_fade(NO_FADE), 
+  border_fadetime(0), 
+  border_size(0), 
+  black(false),
+  borders(false)
 {
-  cutscene_borders = false;
+  this->name = name;
 }
 
 DisplayEffect::~DisplayEffect()
@@ -16,106 +40,159 @@ DisplayEffect::~DisplayEffect()
 }
 
 void
+DisplayEffect::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  if (name.empty()) return;
+  expose_object(vm, table_idx, dynamic_cast<Scripting::DisplayEffect *>(this), name, false);
+}
+
+void
+DisplayEffect::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  if (name.empty()) return;
+  Scripting::unexpose_object(vm, table_idx, name);
+}
+
+void
 DisplayEffect::update(float elapsed_time)
 {
-    switch(type) {
-        case NO_FADE:
-            return;
-        case FADE_IN:
-            fading -= elapsed_time;
-            if(fading < 0) {
-                type = NO_FADE;
-            }
-            break;
-        case FADE_OUT:
-            fading -= elapsed_time;
-            if(fading < 0) {
-                type = NO_FADE;
-                black = true;
-            }
-            break;
-        default:
-            assert(false);
-    }
+  switch(screen_fade) {
+    case NO_FADE:
+      break;
+    case FADE_IN:
+      screen_fading -= elapsed_time;
+      if(screen_fading < 0) {
+        screen_fade = NO_FADE;
+      }
+      break;
+    case FADE_OUT:
+      screen_fading -= elapsed_time;
+      if(screen_fading < 0) {
+        screen_fade = NO_FADE;
+        black = true;
+      }
+      break;
+    default:
+      assert(false);
+  }
+
+  switch(border_fade) {
+    case NO_FADE:
+      break;
+    case FADE_IN:
+      border_fading -= elapsed_time;
+      if(border_fading < 0) {
+        border_fade = NO_FADE;
+      }
+      border_size = (border_fadetime - border_fading)
+        / border_fadetime * BORDER_SIZE;
+      break;
+    case FADE_OUT:
+      border_fading -= elapsed_time;
+      if(border_fading < 0) {
+        borders = false;
+        border_fade = NO_FADE;
+      }
+      border_size = border_fading / border_fadetime * BORDER_SIZE;
+      break;
+    default:
+      assert(false);
+  }
 }
 
 void
 DisplayEffect::draw(DrawingContext& context)
 {
-    context.push_transform();
-    context.set_translation(Vector(0, 0));
-
-    if(black || type != NO_FADE) {    
-      uint8_t alpha;
-      if(black) {
-          alpha = 255;
-      } else {
-          switch(type) {
-              case FADE_IN:
-                  alpha = static_cast<uint8_t>
-                      (fading * 255.0 / fadetime);
-                  break;
-              case FADE_OUT:
-                  alpha = static_cast<uint8_t>
-                      ((fadetime-fading) * 255.0 / fadetime);
-                  break;
-              default:
-                  alpha = 0;
-                  assert(false);
-          }
+  context.push_transform();
+  context.set_translation(Vector(0, 0));
+
+  if(black || screen_fade != NO_FADE) {
+    float alpha;
+    if(black) {
+      alpha = 1.0f;
+    } else {
+      switch(screen_fade) {
+        case FADE_IN:
+          alpha = screen_fading / screen_fadetime;
+          break;
+        case FADE_OUT:
+          alpha = (screen_fadetime - screen_fading) / screen_fadetime;
+          break;
+        default:
+          alpha = 0;
+          assert(false);
       }
-      context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
-              Color(0, 0, 0, alpha), LAYER_GUI-10);
     }
+    context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
+                             Color(0, 0, 0, alpha), LAYER_GUI-10);
+  }
 
-    if (cutscene_borders) {
-      context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, 75),
-              Color(0, 0, 0, 255), LAYER_GUI-10);
-      context.draw_filled_rect(Vector(0, SCREEN_HEIGHT - 75), Vector(SCREEN_WIDTH, 75),
-              Color(0, 0, 0, 255), LAYER_GUI-10);
-    }
+  if (borders) {
+    context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, border_size),
+                             Color(0, 0, 0, 1.0f), LAYER_GUI-10);
+    context.draw_filled_rect(Vector(0, SCREEN_HEIGHT - border_size), Vector(SCREEN_WIDTH, border_size),
+                             Color(0, 0, 0, 1.0f), LAYER_GUI-10);
+  }
 
-    context.pop_transform();
+  context.pop_transform();
 }
 
 void
 DisplayEffect::fade_out(float fadetime)
 {
-    black = false;
-    this->fadetime = fadetime;
-    fading = fadetime;
-    type = FADE_OUT;
+  black = false;
+  screen_fadetime = fadetime;
+  screen_fading = fadetime;
+  screen_fade = FADE_OUT;
 }
 
 void
 DisplayEffect::fade_in(float fadetime)
 {
-    black = false;
-    this->fadetime = fadetime;
-    fading = fadetime;
-    type = FADE_IN;
+  black = false;
+  this->screen_fadetime = fadetime;
+  screen_fading = fadetime;
+  screen_fade = FADE_IN;
 }
 
 void
 DisplayEffect::set_black(bool enabled)
 {
-    black = enabled;
+  black = enabled;
 }
 
 bool
 DisplayEffect::is_black()
 {
-    return black;
+  return black;
 }
 
 void
-DisplayEffect::sixteen_to_nine()
+DisplayEffect::sixteen_to_nine(float fadetime)
 {
-  cutscene_borders = true;
+  if(fadetime == 0) {
+    borders = true;
+    border_size = BORDER_SIZE;
+  } else {
+    borders = true;
+    border_size = 0;
+    border_fade = FADE_IN;
+    border_fadetime = fadetime;
+    border_fading = border_fadetime;
+  }
 }
 
 void
-DisplayEffect::four_to_three()
+DisplayEffect::four_to_three(float fadetime)
 {
-  cutscene_borders = false;
+  if(fadetime == 0) {
+    borders = false;
+  } else {
+    border_size = BORDER_SIZE;
+    border_fade = FADE_OUT;
+    border_fadetime = fadetime;
+    border_fading = border_fadetime;
+  }
 }
+
+/* EOF */