fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / object / display_effect.cpp
index 3268e9a..ca3125d 100644 (file)
@@ -1,12 +1,36 @@
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
-#include "display_effect.h"
+#include "display_effect.hpp"
 
 #include <assert.h>
-#include "video/drawing_context.h"
-#include "main.h"
+#include "video/drawing_context.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "main.hpp"
+
+static const float BORDER_SIZE = 75;
 
 DisplayEffect::DisplayEffect()
-    : type(NO_FADE), fadetime(0), fading(0), black(false)
+    : screen_fade(NO_FADE), screen_fadetime(0), screen_fading(0),
+      border_fade(NO_FADE), border_fadetime(0), border_size(0),
+      black(false), borders(false)
 {
 }
 
@@ -15,58 +39,103 @@ DisplayEffect::~DisplayEffect()
 }
 
 void
+DisplayEffect::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  Scripting::DisplayEffect* interface = static_cast<Scripting::DisplayEffect*> (this);
+  expose_object(vm, table_idx, interface, "Effect", false);
+}
+
+void
+DisplayEffect::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  try {
+    Scripting::unexpose_object(vm, table_idx, "Effect");
+  } catch(...) {
+    // for now...
+  }
+}
+
+void
 DisplayEffect::update(float elapsed_time)
 {
-    switch(type) {
+    switch(screen_fade) {
         case NO_FADE:
-            return;
+            break;
         case FADE_IN:
-            fading -= elapsed_time;
-            if(fading < 0) {
-                type = NO_FADE;
+            screen_fading -= elapsed_time;
+            if(screen_fading < 0) {
+                screen_fade = NO_FADE;
             }
             break;
         case FADE_OUT:
-            fading -= elapsed_time;
-            if(fading < 0) {
-                type = NO_FADE;
+            screen_fading -= elapsed_time;
+            if(screen_fading < 0) {
+                screen_fade = NO_FADE;
                 black = true;
             }
             break;
         default:
             assert(false);
     }
+
+    switch(border_fade) {
+        case NO_FADE:
+            break;
+        case FADE_IN:
+            border_fading -= elapsed_time;
+            if(border_fading < 0) {
+                border_fade = NO_FADE;
+            }
+            border_size = border_fading / border_fading * BORDER_SIZE;
+            break;
+        case FADE_OUT:
+            border_fading -= elapsed_time;
+            if(border_fading < 0) {
+                borders = false;
+                border_fade = NO_FADE;
+            }
+            border_size = (border_fadetime - border_fading)
+                / border_fadetime * BORDER_SIZE;
+            break;
+        default:
+            assert(false);
+    }
 }
 
 void
 DisplayEffect::draw(DrawingContext& context)
 {
-    if(!black && type == NO_FADE)
-        return;
-    
     context.push_transform();
     context.set_translation(Vector(0, 0));
 
-    uint8_t alpha;
-    if(black) {
-        alpha = 255;
-    } else {
-        switch(type) {
-            case FADE_IN:
-                alpha = static_cast<uint8_t>
-                    (fading * 255.0 / fadetime);
-                break;
-            case FADE_OUT:
-                alpha = static_cast<uint8_t>
-                    ((fadetime-fading) * 255.0 / fadetime);
-                break;
-            default:
-                alpha = 0;
-                assert(false);
-        }
+    if(black || screen_fade != NO_FADE) {
+      float alpha;
+      if(black) {
+          alpha = 1.0f;
+      } else {
+          switch(screen_fade) {
+              case FADE_IN:
+                  alpha = screen_fading / screen_fadetime;
+                  break;
+              case FADE_OUT:
+                  alpha = (screen_fadetime - screen_fading) / screen_fadetime;
+                  break;
+              default:
+                  alpha = 0;
+                  assert(false);
+          }
+      }
+      context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
+              Color(0, 0, 0, alpha), LAYER_GUI-10);
+    }
+
+    if (borders) {
+      context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, border_size),
+              Color(0, 0, 0, 1.0f), LAYER_GUI-10);
+      context.draw_filled_rect(Vector(0, SCREEN_HEIGHT - border_size), Vector(SCREEN_WIDTH, border_size),
+              Color(0, 0, 0, 1.0f), LAYER_GUI-10);
     }
-    context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
-            Color(0, 0, 0, alpha), LAYER_GUI-10);
+
     context.pop_transform();
 }
 
@@ -74,18 +143,18 @@ void
 DisplayEffect::fade_out(float fadetime)
 {
     black = false;
-    this->fadetime = fadetime;
-    fading = fadetime;
-    type = FADE_OUT;
+    screen_fadetime = fadetime;
+    screen_fading = fadetime;
+    screen_fade = FADE_OUT;
 }
 
 void
 DisplayEffect::fade_in(float fadetime)
 {
     black = false;
-    this->fadetime = fadetime;
-    fading = fadetime;
-    type = FADE_IN;
+    this->screen_fadetime = fadetime;
+    screen_fading = fadetime;
+    screen_fade = FADE_IN;
 }
 
 void
@@ -100,3 +169,30 @@ DisplayEffect::is_black()
     return black;
 }
 
+void
+DisplayEffect::sixteen_to_nine(float fadetime)
+{
+  if(fadetime == 0) {
+    borders = true;
+    border_size = BORDER_SIZE;
+  } else {
+    borders = true;
+    border_size = 0;
+    border_fade = FADE_IN;
+    border_fadetime = fadetime;
+    border_fading = border_fadetime;
+  }
+}
+
+void
+DisplayEffect::four_to_three(float fadetime)
+{
+  if(fadetime == 0) {
+    borders = false;
+  } else {
+    border_size = BORDER_SIZE;
+    border_fade = FADE_OUT;
+    border_fadetime = fadetime;
+    border_fading = border_fadetime;
+  }
+}