#include "object/player.hpp"
#include "supertux/sector.hpp"
-EndSequence::EndSequence()
- : isrunning(false), isdone(false), tux_may_walk(true)
+EndSequence::EndSequence() :
+ isrunning(false),
+ isdone(false),
+ tux_may_walk(true),
+ end_sequence_controller(0)
{
- end_sequence_controller = 0;
}
EndSequence::~EndSequence()
void
EndSequence::running(float /*elapsed_time*/)
{
+ end_sequence_controller->update();
}
void