-// $Id$
-//
// SuperTux - End Sequence
// Copyright (C) 2007 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __ENDSEQUENCE_H__
-#define __ENDSEQUENCE_H__
+#ifndef HEADER_SUPERTUX_OBJECT_ENDSEQUENCE_HPP
+#define HEADER_SUPERTUX_OBJECT_ENDSEQUENCE_HPP
-#include <memory>
-#include "game_object.hpp"
-#include "timer.hpp"
-#include "lisp/lisp.hpp"
#include "control/codecontroller.hpp"
+#include "supertux/game_object.hpp"
class EndSequence : public GameObject
{
public:
- EndSequence();
- virtual ~EndSequence();
-
- virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
-
- void start(); /**< play EndSequence */
- void stop_tux(); /**< called when Tux has reached his final position */
- void stop(); /**< stop playing EndSequence, mark it as done playing */
- bool is_tux_stopped(); /**< returns true if Tux has reached his final position */
- bool is_done(); /**< returns true if EndSequence has finished playing */
+ EndSequence();
+ virtual ~EndSequence();
+
+ virtual void update(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+ void start(); /**< play EndSequence */
+ void stop_tux(); /**< called when Tux has reached his final position */
+ void stop(); /**< stop playing EndSequence, mark it as done playing */
+ bool is_tux_stopped(); /**< returns true if Tux has reached his final position */
+ bool is_done(); /**< returns true if EndSequence has finished playing */
protected:
- virtual void starting(); /**< called when EndSequence starts */
- virtual void running(float elapsed_time); /**< called while the EndSequence is running */
- virtual void stopping(); /**< called when EndSequence stops */
+ virtual void starting(); /**< called when EndSequence starts */
+ virtual void running(float elapsed_time); /**< called while the EndSequence is running */
+ virtual void stopping(); /**< called when EndSequence stops */
- CodeController* end_sequence_controller;
- float last_x_pos;
- Timer endsequence_timer;
+protected:
+ bool isrunning; /**< true while EndSequence plays */
+ bool isdone; /**< true if EndSequence has finished playing */
+ bool tux_may_walk; /**< true while tux is allowed to walk */
+ CodeController* end_sequence_controller;
private:
- bool isrunning; /**< true while EndSequence plays */
- bool isdone; /**< true if EndSequence has finished playing */
- bool tux_may_walk; /**< true while tux is allowed to walk */
-
+ EndSequence(const EndSequence&);
+ EndSequence& operator=(const EndSequence&);
};
#endif
+
+/* EOF */