-// $Id$
-//
// SuperTux -- Explosion object
// Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __EXPLOSION_H__
-#define __EXPLOSION_H__
+#ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
+#define HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
-#include "moving_sprite.hpp"
+#include "object/moving_sprite.hpp"
/**
* Just your average explosion - goes boom, hurts Tux
* Create new Explosion centered(!) at @c pos
*/
Explosion(const Vector& pos);
- Explosion(const lisp::Lisp& reader);
+ Explosion(const Reader& reader);
void update(float elapsed_time);
+ void draw(DrawingContext& context);
HitResponse collision(GameObject& other, const CollisionHit& hit);
+ bool hurts (void) const
+ {
+ return this->hurt;
+ }
+
+ void hurts (bool val)
+ {
+ this->hurt = val;
+ }
+
+ bool pushes (void) const
+ {
+ return this->push;
+ }
+
+ void pushes (bool val)
+ {
+ this->push = val;
+ }
+
protected:
/**
* plays sound, starts animation
STATE_WAITING,
STATE_EXPLODING
};
+ bool hurt;
+ bool push;
State state;
+ Color light;
+ SpritePtr lightsprite;
};
#endif
+/* EOF */