FallingCoin::FallingCoin(const Vector& start_position, const int vel_x) :
physic(),
- pos(),
- sprite()
+ pos(start_position),
+ sprite(SpriteManager::current()->create("images/objects/coin/coin.sprite"))
{
- pos = start_position;
- sprite = sprite_manager->create("images/objects/coin/coin.sprite");
physic.set_velocity_y(-800);
physic.set_velocity_x(vel_x);
}