Proper fix for waterfall tiles
[supertux.git] / src / object / falling_coin.cpp
index 66b2c2e..975de6e 100644 (file)
 
 FallingCoin::FallingCoin(const Vector& start_position, const int vel_x) :
   physic(),
-  pos(),
-  sprite()
+  pos(start_position),
+  sprite(SpriteManager::current()->create("images/objects/coin/coin.sprite"))
 {
-  pos = start_position;
-  sprite = sprite_manager->create("images/objects/coin/coin.sprite");
   physic.set_velocity_y(-800);
   physic.set_velocity_x(vel_x);
 }