-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __FALLING_COIN_H__
-#define __FALLING_COIN_H__
+#ifndef HEADER_SUPERTUX_OBJECT_FALLING_COIN_HPP
+#define HEADER_SUPERTUX_OBJECT_FALLING_COIN_HPP
-#include "game_object.hpp"
-#include "math/vector.hpp"
#include "sprite/sprite.hpp"
-#include "video/drawing_context.hpp"
-#include "physic.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/physic.hpp"
-class FallingCoin : public GameObject, private UsesPhysic
+class FallingCoin : public GameObject
{
public:
FallingCoin(const Vector& start_position, const int x_vel);
void draw(DrawingContext& context);
void update(float elapsed_time);
+
private:
- Vector pos;
- Sprite* sprite;
+ Physic physic;
+ Vector pos;
+ std::auto_ptr<Sprite> sprite;
};
#endif
+
+/* EOF */