Pause music when pressing ESC during a level and resume it when exiting the pause...
[supertux.git] / src / object / firefly.cpp
index 125614a..0077c9b 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <config.h>
+#include "object/firefly.hpp"
 
-#include "firefly.hpp"
+#include <math.h>
 
-#include "sprite/sprite_manager.hpp"
-#include "player.hpp"
-#include "object_factory.hpp"
-#include "game_session.hpp"
-#include "sector.hpp"
-#include "random_generator.hpp"
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
 #include "object/sprite_particle.hpp"
-#include "lisp/writer.hpp"
-
-#include <math.h>
+#include "supertux/game_session.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
 
-Firefly::Firefly(const lisp::Lisp& lisp)
-       : MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), activated(false)
+Firefly::Firefly(const Reader& lisp) :
+   MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE),
+   activated(false),
+   initial_position()
 {
   initial_position = get_pos();
   if( !lisp.get( "sprite", sprite_name ) ){
@@ -46,9 +43,17 @@ Firefly::Firefly(const lisp::Lisp& lisp)
     return;
   }
   //Replace sprite
-  sprite = sprite_manager->create( sprite_name );
+  sprite = SpriteManager::current()->create( sprite_name );
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   reactivate();
+
+  //Load sound
+    if( sprite_name.find("vbell", 0) == std::string::npos ) {
+      SoundManager::current()->preload("sounds/savebell_low.wav");
+    }
+    else {
+      SoundManager::current()->preload("sounds/savebell2.wav");
+    }
 }
 
 void
@@ -64,43 +69,42 @@ Firefly::reactivate()
   }
 }
 
-void
-Firefly::write(lisp::Writer& writer)
-{
-  writer.start_list("firefly");
-  writer.write("x", bbox.p1.x);
-  writer.write("y", bbox.p1.y);
-  writer.end_list("firefly");
-}
-
 HitResponse
 Firefly::collision(GameObject& other, const CollisionHit& )
 {
-  if(activated)
+  // If the bell is already activated, don't ring it again!
+  if(activated || sprite->get_action() == "ringing")
     return ABORT_MOVE;
 
   Player* player = dynamic_cast<Player*> (&other);
   if(player) {
     activated = true;
-// spawn some particles
-// TODO: provide convenience function in MovingSprite or MovingObject?
-       for (int i = 0; i < 5; i++) {
-         Vector ppos = bbox.get_middle();
-         float angle = systemRandom.randf(-M_PI_2, M_PI_2);
-         float velocity = systemRandom.randf(450, 900);
-         float vx = sin(angle)*velocity;
-         float vy = -cos(angle)*velocity;
-         Vector pspeed = Vector(vx, vy);
-         Vector paccel = Vector(0, 1000);
-         Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
-       }
-    // TODO play sound
+    // spawn some particles
+    // TODO: provide convenience function in MovingSprite or MovingObject?
+    for (int i = 0; i < 5; i++) {
+      Vector ppos = bbox.get_middle();
+      float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+      float velocity = graphicsRandom.randf(450, 900);
+      float vx = sin(angle)*velocity;
+      float vy = -cos(angle)*velocity;
+      Vector pspeed = Vector(vx, vy);
+      Vector paccel = Vector(0, 1000);
+      Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+    }
+
+    if( sprite_name.find("vbell", 0) == std::string::npos ) {
+      SoundManager::current()->play("sounds/savebell2.wav");
+    }
+    else {
+      SoundManager::current()->play("sounds/savebell_low.wav");
+    }
+
     sprite->set_action("ringing");
     GameSession::current()->set_reset_point(Sector::current()->get_name(),
-        initial_position);
+                                            initial_position);
   }
 
   return ABORT_MOVE;
 }
 
-IMPLEMENT_FACTORY(Firefly, "firefly");
+/* EOF */