-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "firefly.hpp"
+#include "object/firefly.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "player.hpp"
-#include "object_factory.hpp"
-#include "game_session.hpp"
-#include "sector.hpp"
-#include "random_generator.hpp"
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
#include "object/sprite_particle.hpp"
-#include "lisp/writer.hpp"
+#include "supertux/game_session.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
#include <math.h>
-Firefly::Firefly(const lisp::Lisp& lisp)
- : MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), activated(false)
+Firefly::Firefly(const Reader& lisp)
+ : MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), activated(false)
{
initial_position = get_pos();
if( !lisp.get( "sprite", sprite_name ) ){
}
}
-void
-Firefly::write(lisp::Writer& writer)
-{
- writer.start_list("firefly");
- writer.write("x", bbox.p1.x);
- writer.write("y", bbox.p1.y);
- writer.end_list("firefly");
-}
-
HitResponse
Firefly::collision(GameObject& other, const CollisionHit& )
{
Player* player = dynamic_cast<Player*> (&other);
if(player) {
activated = true;
-// spawn some particles
-// TODO: provide convenience function in MovingSprite or MovingObject?
- for (int i = 0; i < 5; i++) {
- Vector ppos = bbox.get_middle();
- float angle = systemRandom.randf(-M_PI_2, M_PI_2);
- float velocity = systemRandom.randf(450, 900);
- float vx = sin(angle)*velocity;
- float vy = -cos(angle)*velocity;
- Vector pspeed = Vector(vx, vy);
- Vector paccel = Vector(0, 1000);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
- }
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 5; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(450, 900);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 1000);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ }
// TODO play sound
sprite->set_action("ringing");
GameSession::current()->set_reset_point(Sector::current()->get_name(),
- initial_position);
+ initial_position);
}
return ABORT_MOVE;
}
IMPLEMENT_FACTORY(Firefly, "firefly");
+
+/* EOF */