timer()
{
timer.start(.2f);
- sound_manager->preload("sounds/fireworks.wav");
+ SoundManager::current()->preload("sounds/fireworks.wav");
}
Fireworks::~Fireworks()
sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
LAYER_FOREGROUND1+1));
- sound_manager->play("sounds/fireworks.wav");
+ SoundManager::current()->play("sounds/fireworks.wav");
timer.start(graphicsRandom.randf(1.0, 1.5));
}
}