* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
[supertux.git] / src / object / fireworks.cpp
index a903fa8..c5ec447 100644 (file)
@@ -40,11 +40,11 @@ Fireworks::update(float )
   if(timer.check()) {
     Sector* sector = Sector::current();
     Vector pos = sector->camera->get_translation();
-    pos += Vector(systemRandom.randf(SCREEN_WIDTH),
-                  systemRandom.randf(SCREEN_HEIGHT/2));
+    pos += Vector(graphicsRandom.randf(SCREEN_WIDTH),
+                  graphicsRandom.randf(SCREEN_HEIGHT/2));
 
-    float red = systemRandom.randf(1.0);
-    float green = systemRandom.randf(1.0);
+    float red = graphicsRandom.randf(1.0);
+    float green = graphicsRandom.randf(1.0);
     //float red = 0.7;
     //float green = 0.9;
     (void) red;
@@ -53,7 +53,7 @@ Fireworks::update(float )
                                      Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
                                      LAYER_FOREGROUND1+1));
     sound_manager->play("sounds/fireworks.wav");
-    timer.start(systemRandom.randf(1.0, 1.5));
+    timer.start(graphicsRandom.randf(1.0, 1.5));
   }
 }