// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
#include "fireworks.h"
#include "sector.h"
#include "camera.h"
#include "gameobjs.h"
-#include "app/globals.h"
+#include "main.h"
#include "video/drawing_context.h"
#include "audio/sound_manager.h"
-using namespace SuperTux;
-
Fireworks::Fireworks()
{
timer.start(.2);
}
void
-Fireworks::action(float )
+Fireworks::update(float )
{
if(timer.check()) {
Sector* sector = Sector::current();
sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
LAYER_FOREGROUND1+1));
- sound_manager->play_sound("fireworks");
+ sound_manager->play("fireworks");
timer.start(((float) rand() / RAND_MAX) + .5);
}
}