Can set firefly's sprite.
[supertux.git] / src / object / fireworks.cpp
index c322671..d218c06 100644 (file)
@@ -1,7 +1,7 @@
 //  $Id$
-// 
+//
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
-#include "fireworks.h"
-#include "resources.h"
-#include "sector.h"
-#include "camera.h"
-#include "gameobjs.h"
-#include "main.h"
-#include "video/drawing_context.h"
-#include "audio/sound_manager.h"
+#include "fireworks.hpp"
+#include "resources.hpp"
+#include "sector.hpp"
+#include "camera.hpp"
+#include "particles.hpp"
+#include "main.hpp"
+#include "video/drawing_context.hpp"
+#include "audio/sound_manager.hpp"
+#include "random_generator.hpp"
 
 Fireworks::Fireworks()
 {
   timer.start(.2);
+  sound_manager->preload("sounds/fireworks.wav");
 }
 
 Fireworks::~Fireworks()
@@ -43,16 +45,20 @@ Fireworks::update(float )
     if(timer.check()) {
         Sector* sector = Sector::current();
         Vector pos = sector->camera->get_translation();
-        pos += Vector(SCREEN_WIDTH * ((float) rand() / RAND_MAX),
-                      SCREEN_HEIGHT/2 * ((float) rand() / RAND_MAX));
+        pos += Vector(systemRandom.randf(SCREEN_WIDTH),
+                      systemRandom.randf(SCREEN_HEIGHT/2));
 
-        int red = rand() % 255;
-        int green = rand() % red;
+        float red = systemRandom.randf(1.0);
+        float green = systemRandom.randf(1.0);
+        //float red = 0.7;
+        //float green = 0.9;
+        (void) red;
+        (void) green;
         sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
                 Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
                 LAYER_FOREGROUND1+1));
-        sound_manager->play("fireworks");
-        timer.start(((float) rand() / RAND_MAX) + .5);
+        sound_manager->play("sounds/fireworks.wav");
+        timer.start(systemRandom.randf(1.0, 1.5));
     }
 }