-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "fireworks.hpp"
-#include "resources.hpp"
-#include "sector.hpp"
-#include "camera.hpp"
-#include "particles.hpp"
-#include "main.hpp"
-#include "video/drawing_context.hpp"
#include "audio/sound_manager.hpp"
-#include "random_generator.hpp"
+#include "math/random_generator.hpp"
+#include "object/camera.hpp"
+#include "object/fireworks.hpp"
+#include "object/particles.hpp"
+#include "supertux/main.hpp"
+#include "supertux/sector.hpp"
+#include "video/drawing_context.hpp"
Fireworks::Fireworks()
{
void
Fireworks::update(float )
{
- if(timer.check()) {
- Sector* sector = Sector::current();
- Vector pos = sector->camera->get_translation();
- pos += Vector(systemRandom.randf(SCREEN_WIDTH),
- systemRandom.randf(SCREEN_HEIGHT/2));
+ if(timer.check()) {
+ Sector* sector = Sector::current();
+ Vector pos = sector->camera->get_translation();
+ pos += Vector(systemRandom.randf(SCREEN_WIDTH),
+ systemRandom.randf(SCREEN_HEIGHT/2));
- float red = systemRandom.randf(1.0);
- float green = systemRandom.randf(1.0);
- //float red = 0.7;
- //float green = 0.9;
- (void) red;
- (void) green;
- sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
- Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
- LAYER_FOREGROUND1+1));
- sound_manager->play("sounds/fireworks.wav");
- timer.start(systemRandom.randf(1.0, 1.5));
- }
+ float red = systemRandom.randf(1.0);
+ float green = systemRandom.randf(1.0);
+ //float red = 0.7;
+ //float green = 0.9;
+ (void) red;
+ (void) green;
+ sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
+ Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
+ LAYER_FOREGROUND1+1));
+ sound_manager->play("sounds/fireworks.wav");
+ timer.start(systemRandom.randf(1.0, 1.5));
+ }
}
void
Fireworks::draw(DrawingContext& )
{
}
+
+/* EOF */