-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <stdexcept>
-#include "resources.hpp"
-#include "main.hpp"
-#include "math/rect.hpp"
-#include "sprite/sprite_manager.hpp"
+#include "object/floating_image.hpp"
#include "sprite/sprite.hpp"
-#include "video/drawing_context.hpp"
-#include "lisp/lisp.hpp"
-#include "floating_image.hpp"
-
-
-FloatingImage::FloatingImage(const std::string& spritefile)
- : layer(LAYER_FOREGROUND1 + 1), visible(false), anchor(ANCHOR_MIDDLE), fading(0), fadetime(0)
+#include "sprite/sprite_manager.hpp"
+#include "supertux/globals.hpp"
+
+FloatingImage::FloatingImage(const std::string& spritefile) :
+ sprite(SpriteManager::current()->create(spritefile)),
+ layer(LAYER_FOREGROUND1 + 1),
+ visible(false),
+ anchor(ANCHOR_MIDDLE),
+ pos(),
+ fading(0),
+ fadetime(0)
{
- sprite.reset(sprite_manager->create(spritefile));
}
FloatingImage::~FloatingImage()
}
}
-// (void) elapsed_time;
+ // (void) elapsed_time;
}
void
}
void
-FloatingImage::fade_in(float fadetime)
+FloatingImage::fade_in(float fadetime_)
{
- this->fadetime = fadetime;
- fading = fadetime;
+ this->fadetime = fadetime_;
+ fading = fadetime_;
}
void
-FloatingImage::fade_out(float fadetime)
+FloatingImage::fade_out(float fadetime_)
{
- this->fadetime = fadetime;
- fading = -fadetime;
+ this->fadetime = fadetime_;
+ fading = -fadetime_;
}
-
void
FloatingImage::draw(DrawingContext& context)
{
return;
}
- Vector spos = pos + get_anchor_pos(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
- sprite->get_width(), sprite->get_height(), anchor);
+ Vector spos = pos + get_anchor_pos(Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+ sprite->get_width(), sprite->get_height(), anchor);
sprite->draw(context, spos, layer);
context.pop_transform();
}
+
+/* EOF */