#include "supertux/globals.hpp"
FloatingImage::FloatingImage(const std::string& spritefile) :
- sprite(sprite_manager->create(spritefile)),
+ sprite(SpriteManager::current()->create(spritefile)),
layer(LAYER_FOREGROUND1 + 1),
visible(false),
anchor(ANCHOR_MIDDLE),
}
void
-FloatingImage::fade_in(float fadetime)
+FloatingImage::fade_in(float fadetime_)
{
- this->fadetime = fadetime;
- fading = fadetime;
+ this->fadetime = fadetime_;
+ fading = fadetime_;
}
void
-FloatingImage::fade_out(float fadetime)
+FloatingImage::fade_out(float fadetime_)
{
- this->fadetime = fadetime;
- fading = -fadetime;
+ this->fadetime = fadetime_;
+ fading = -fadetime_;
}
void