+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include <stdexcept>
#include "lisp/lisp.hpp"
#include "floating_image.hpp"
-FloatingImage::FloatingImage(const std::string& spritefile)
- : sprite(NULL), layer(LAYER_FOREGROUND1 + 1), visible(false),
- anchor(ANCHOR_MIDDLE)
+FloatingImage::FloatingImage(const std::string& spritefile)
+ : layer(LAYER_FOREGROUND1 + 1), visible(false), anchor(ANCHOR_MIDDLE)
{
- sprite = sprite_manager->create(spritefile);
+ sprite.reset(sprite_manager->create(spritefile));
}
FloatingImage::~FloatingImage()
{
- delete sprite;
}
void
}
void
+FloatingImage::set_action(const std::string& action)
+{
+ sprite->set_action(action);
+}
+
+std::string
+FloatingImage::get_action()
+{
+ return sprite->get_action();
+}
+
+void
FloatingImage::draw(DrawingContext& context)
{
if(!visible)
context.push_transform();
context.set_translation(Vector(0, 0));
- Vector pos = get_anchor_pos(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+ Vector spos = pos + get_anchor_pos(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
sprite->get_width(), sprite->get_height(), anchor);
- sprite->draw(context, pos, layer);
+ sprite->draw(context, spos, layer);
context.pop_transform();
}