-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __FLOATING_IMAGE_H__
-#define __FLOATING_IMAGE_H__
+#ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
+#define HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
-#include "game_object.hpp"
-#include "math/vector.hpp"
-#include "anchor_point.hpp"
-#include <memory>
+#include "object/anchor_point.hpp"
+#include "sprite/sprite_ptr.hpp"
+#include "supertux/game_object.hpp"
class Sprite;
FloatingImage(const std::string& sprite);
virtual ~FloatingImage();
- void set_layer(int layer) {
- this->layer = layer;
+ void set_layer(int layer_) {
+ this->layer = layer_;
}
-
+
int get_layer() const {
return layer;
}
- void set_pos(const Vector& pos) {
- this->pos = pos;
+ void set_pos(const Vector& pos_) {
+ this->pos = pos_;
}
const Vector& get_pos() const {
return pos;
}
-
- void set_anchor_point(AnchorPoint anchor) {
- this->anchor = anchor;
+
+ void set_anchor_point(AnchorPoint anchor_) {
+ this->anchor = anchor_;
}
AnchorPoint get_anchor_point() const {
return anchor;
}
- void set_visible(bool visible) {
- this->visible = visible;
+ void set_visible(bool visible_) {
+ this->visible = visible_;
}
bool get_visible() const {
return visible;
}
+ void set_action(const std::string& action);
+ std::string get_action();
+
+ void fade_in(float fadetime);
+ void fade_out(float fadetime);
+
void update(float elapsed_time);
void draw(DrawingContext& context);
private:
- std::auto_ptr<Sprite> sprite;
+ SpritePtr sprite;
int layer;
bool visible;
AnchorPoint anchor;
Vector pos;
+ float fading;
+ float fadetime;
};
#endif
+/* EOF */