#include "audio/sound_manager.hpp"
#include "object/flower.hpp"
#include "object/player.hpp"
+#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
Flower::Flower(BonusType _type) :
type(_type),
- sprite()
+ sprite(),
+ drawing_effect(NO_EFFECT),
+ light(1.0f,1.0f,1.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
bbox.set_size(32, 32);
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
if(type == FIRE_BONUS) {
- sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
- sound_manager->preload("sounds/fire-flower.wav");
+ sprite = SpriteManager::current()->create("images/powerups/fireflower/fireflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
}
else if(type == ICE_BONUS) {
- sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
- sound_manager->preload("sounds/fire-flower.wav");
+ sprite = SpriteManager::current()->create("images/powerups/iceflower/iceflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+ }
+ else if(type == AIR_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/airflower/airflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.15f, 0.0f, 0.15f));
+ }
+ else if(type == EARTH_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/earthflower/earthflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.0f, 0.3f, 0.0f));
} else {
assert(false);
}
void
Flower::draw(DrawingContext& context)
{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS, drawing_effect);
+ //Draw the light when dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green + light.blue < 3.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
}
HitResponse
if(!player->add_bonus(type, true))
return FORCE_MOVE;
- sound_manager->play("sounds/fire-flower.wav");
+ SoundManager::current()->play("sounds/fire-flower.wav");
remove_me();
return ABORT_MOVE;
}