Silence compiler warning
[supertux.git] / src / object / flower.cpp
index aaccbb3..4d3fade 100644 (file)
 #include "audio/sound_manager.hpp"
 #include "object/flower.hpp"
 #include "object/player.hpp"
+#include "sprite/sprite.hpp"
 #include "sprite/sprite_manager.hpp"
 
 Flower::Flower(BonusType _type) :
   type(_type),
-  sprite()
+  sprite(),
+  drawing_effect(NO_EFFECT),
+  light(1.0f,1.0f,1.0f),
+  lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
 {
   bbox.set_size(32, 32);
+  lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
 
   if(type == FIRE_BONUS) {
-    sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
-    sound_manager->preload("sounds/fire-flower.wav");
+    sprite = SpriteManager::current()->create("images/powerups/fireflower/fireflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
   }
   else if(type == ICE_BONUS) {
-    sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
-    sound_manager->preload("sounds/fire-flower.wav");
+    sprite = SpriteManager::current()->create("images/powerups/iceflower/iceflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+  }
+  else if(type == AIR_BONUS) {
+    sprite = SpriteManager::current()->create("images/powerups/airflower/airflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.15f, 0.0f, 0.15f));
+  }
+  else if(type == EARTH_BONUS) {
+    sprite = SpriteManager::current()->create("images/powerups/earthflower/earthflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.0f, 0.3f, 0.0f));
   } else {
     assert(false);
   }
@@ -51,7 +68,16 @@ Flower::update(float )
 void
 Flower::draw(DrawingContext& context)
 {
-  sprite->draw(context, get_pos(), LAYER_OBJECTS);
+  //Draw the Sprite.
+  sprite->draw(context, get_pos(), LAYER_OBJECTS, drawing_effect);
+  //Draw the light when dark
+  context.get_light( get_bbox().get_middle(), &light );
+  if (light.red + light.green + light.blue < 3.0){
+    context.push_target();
+    context.set_target(DrawingContext::LIGHTMAP);
+    lightsprite->draw(context, get_bbox().get_middle(), 0);
+    context.pop_target();
+  }
 }
 
 HitResponse
@@ -64,7 +90,7 @@ Flower::collision(GameObject& other, const CollisionHit& )
   if(!player->add_bonus(type, true))
     return FORCE_MOVE;
 
-  sound_manager->play("sounds/fire-flower.wav");
+  SoundManager::current()->play("sounds/fire-flower.wav");
   remove_me();
   return ABORT_MOVE;
 }