Fix music not properly fading in again
[supertux.git] / src / object / flower.cpp
index 435be07..4d3fade 100644 (file)
@@ -1,41 +1,83 @@
-#include <config.h>
-
-#include <math.h>
-#include "flower.h"
-#include "defines.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "player.h"
-#include "app/globals.h"
-#include "special/sprite_manager.h"
-
-Flower::Flower(const Vector& pos, Type _type)
-  : type(_type)
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "audio/sound_manager.hpp"
+#include "object/flower.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+
+Flower::Flower(BonusType _type) :
+  type(_type),
+  sprite(),
+  drawing_effect(NO_EFFECT),
+  light(1.0f,1.0f,1.0f),
+  lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
 {
-  bbox.set_pos(pos);
   bbox.set_size(32, 32);
+  lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
 
-  if(_type == FIREFLOWER)
-    sprite = sprite_manager->create("fireflower");
-  else
-    sprite = sprite_manager->create("iceflower"); 
+  if(type == FIRE_BONUS) {
+    sprite = SpriteManager::current()->create("images/powerups/fireflower/fireflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
+  }
+  else if(type == ICE_BONUS) {
+    sprite = SpriteManager::current()->create("images/powerups/iceflower/iceflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+  }
+  else if(type == AIR_BONUS) {
+    sprite = SpriteManager::current()->create("images/powerups/airflower/airflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.15f, 0.0f, 0.15f));
+  }
+  else if(type == EARTH_BONUS) {
+    sprite = SpriteManager::current()->create("images/powerups/earthflower/earthflower.sprite");
+    SoundManager::current()->preload("sounds/fire-flower.wav");
+    lightsprite->set_color(Color(0.0f, 0.3f, 0.0f));
+  } else {
+    assert(false);
+  }
+
+  set_group(COLGROUP_TOUCHABLE);
 }
 
 Flower::~Flower()
 {
-  delete sprite;
 }
 
 void
-Flower::action(float )
+Flower::update(float )
 {
 }
 
 void
 Flower::draw(DrawingContext& context)
 {
-  sprite->draw(context, get_pos(), LAYER_OBJECTS);
+  //Draw the Sprite.
+  sprite->draw(context, get_pos(), LAYER_OBJECTS, drawing_effect);
+  //Draw the light when dark
+  context.get_light( get_bbox().get_middle(), &light );
+  if (light.red + light.green + light.blue < 3.0){
+    context.push_target();
+    context.set_target(DrawingContext::LIGHTMAP);
+    lightsprite->draw(context, get_bbox().get_middle(), 0);
+    context.pop_target();
+  }
 }
 
 HitResponse
@@ -45,12 +87,12 @@ Flower::collision(GameObject& other, const CollisionHit& )
   if(!player)
     return ABORT_MOVE;
 
-  if(type == FIREFLOWER)
-    player->got_power = Player::FIRE_POWER;
-  else
-    player->got_power = Player::ICE_POWER;
-  SoundManager::get()->play_sound(IDToSound(SND_COFFEE));
+  if(!player->add_bonus(type, true))
+    return FORCE_MOVE;
+
+  SoundManager::current()->play("sounds/fire-flower.wav");
   remove_me();
   return ABORT_MOVE;
 }
 
+/* EOF */