-// $Id$
-//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <math.h>
-#include "flower.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "player.h"
-#include "audio/sound_manager.h"
-#include "sprite/sprite_manager.h"
+#include "audio/sound_manager.hpp"
+#include "object/flower.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
-Flower::Flower(Type _type)
- : type(_type)
+Flower::Flower(BonusType _type) :
+ type(_type),
+ sprite(),
+ drawing_effect(NO_EFFECT),
+ light(1.0f,1.0f,1.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
bbox.set_size(32, 32);
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+
+ if(type == FIRE_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/fireflower/fireflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
+ }
+ else if(type == ICE_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/iceflower/iceflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+ }
+ else if(type == AIR_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/airflower/airflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.15f, 0.0f, 0.15f));
+ }
+ else if(type == EARTH_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/earthflower/earthflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.0f, 0.3f, 0.0f));
+ } else {
+ assert(false);
+ }
- if(_type == FIREFLOWER)
- sprite = sprite_manager->create("fireflower");
- else
- sprite = sprite_manager->create("iceflower");
+ set_group(COLGROUP_TOUCHABLE);
}
Flower::~Flower()
{
- delete sprite;
}
void
void
Flower::draw(DrawingContext& context)
{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS, drawing_effect);
+ //Draw the light when dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green + light.blue < 3.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
}
HitResponse
if(!player)
return ABORT_MOVE;
- if(type == FIREFLOWER)
- player->set_bonus(FIRE_BONUS, true);
- else
- player->set_bonus(ICE_BONUS, true);
-
- sound_manager->play("sounds/fire-flower.wav");
+ if(!player->add_bonus(type, true))
+ return FORCE_MOVE;
+
+ SoundManager::current()->play("sounds/fire-flower.wav");
remove_me();
return ABORT_MOVE;
}
+/* EOF */