-#include <config.h>
-
-#include <math.h>
-#include "flower.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "player.h"
-#include "app/globals.h"
-#include "special/sprite_manager.h"
-
-Flower::Flower(const Vector& pos, Type _type)
- : type(_type)
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "audio/sound_manager.hpp"
+#include "object/flower.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite_manager.hpp"
+
+Flower::Flower(BonusType _type) :
+ type(_type),
+ sprite()
{
- bbox.set_pos(pos);
bbox.set_size(32, 32);
- if(_type == FIREFLOWER)
- sprite = sprite_manager->create("fireflower");
- else
- sprite = sprite_manager->create("iceflower");
+ if(type == FIRE_BONUS) {
+ sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
+ sound_manager->preload("sounds/fire-flower.wav");
+ }
+ else if(type == ICE_BONUS) {
+ sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
+ sound_manager->preload("sounds/fire-flower.wav");
+ } else {
+ assert(false);
+ }
+
+ set_group(COLGROUP_TOUCHABLE);
}
Flower::~Flower()
{
- delete sprite;
}
void
-Flower::action(float )
+Flower::update(float )
{
}
if(!player)
return ABORT_MOVE;
- if(type == FIREFLOWER)
- player->got_power = Player::FIRE_POWER;
- else
- player->got_power = Player::ICE_POWER;
- SoundManager::get()->play_sound(IDToSound(SND_COFFEE));
+ if(!player->add_bonus(type, true))
+ return FORCE_MOVE;
+
+ sound_manager->play("sounds/fire-flower.wav");
remove_me();
return ABORT_MOVE;
}
+/* EOF */