#include <iostream>
#include <cmath>
-#include "tile.h"
-#include "tile_manager.h"
-#include "game_session.h"
-#include "gameobjs.h"
-#include "sprite/sprite_manager.h"
-#include "resources.h"
-#include "sector.h"
-#include "tilemap.h"
-#include "video/drawing_context.h"
-#include "camera.h"
-#include "main.h"
+#include "tile.hpp"
+#include "tile_manager.hpp"
+#include "game_session.hpp"
+#include "gameobjs.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "resources.hpp"
+#include "sector.hpp"
+#include "tilemap.hpp"
+#include "video/drawing_context.hpp"
+#include "camera.hpp"
+#include "main.hpp"
BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)