#include "video/surface.h"
#include "timer.h"
#include "math/physic.h"
-#include "special/game_object.h"
-#include "special/moving_object.h"
+#include "game_object.h"
+#include "moving_object.h"
#include "serializable.h"
/* Bounciness of distros: */
#define NO_BOUNCE 0
#define BOUNCE 1
-namespace SuperTux {
class Sprite;
-}
class BouncyCoin : public GameObject
{