#include <memory>
#include "object/particlesystem.hpp"
+#include "video/surface_ptr.hpp"
class GhostParticleSystem : public ParticleSystem
{
{}
};
- std::auto_ptr<Surface> ghosts[2];
+ SurfacePtr ghosts[2];
private:
GhostParticleSystem(const GhostParticleSystem&);