#include "object/player.hpp"
GrowUp::GrowUp(Direction direction) :
- MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
+ MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
+ physic()
{
physic.enable_gravity(true);
physic.set_velocity_x((direction == LEFT)?-100:100);